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OnMobile Global LtdQ2 FY25

OnMobile Global Ltd Q2 FY25 Earnings Call Analysis

Revenue, margin, capex, fundraise and order book outlook from management commentary.

Price: 56.1P/E: 33.8Market Cap: ₹588 CrSector: Media

Management growth scorecard

Revenue

Category 3

Margin

Category 3

Fundraise

Yes

Order

N/A

Capex

Yes

2 of 4 growth signals are positive.

Full analysis

Revenue guidance

Category 3
  • Gaming revenue target: Grow from $16 million run rate to $24 million annually by March 2026, a 50% increase.
  • Average gaming revenue for FY26 expected around $20 million.
  • Gaming EBITDA margins aimed to reach 25% within the next 12 to 18 months.
  • Traditional Mobile Entertainment business targets conservative 5% year-on-year growth for FY26, after a 13% Q-o-Q growth in Q1.
  • Traditional business EBITDA margin expected between 15% to 18%, potentially rising to 20%-25% with growth.
  • Overall revenue growth guided with focus on profitable scaling and monetization of gaming platform and mobile entertainment solutions.
  • New large licensing deals (e.g., 5-year Buzzmo deal) expected to add recurring revenue streams contributing to growth.
  • Cautious approach by prioritizing quality of revenue and operational discipline over speed to optimize profitability.

Margin guidance

Category 3
  • OnMobile targets around 25% EBITDA margin for the Gaming segment within the next 12 to 18 months as growth becomes profitable.
  • Gaming revenue is expected to grow from a current run rate of $16 million to $24 million annually by March 2026, reflecting 50% growth.
  • The traditional Mobile Entertainment business aims for a conservative 5% growth annually, with potential upside.
  • Traditional business EBITDA margin target is 15% to 18%, possibly increasing to 20%-25% with sustained growth.
  • The company emphasizes profitable growth and positive operating cash flows each quarter going forward.
  • Long-term vision includes reaching $300 million in revenues within 3 to 5 years, driven by gaming and strategic operator partnerships.
  • Profit after tax improved significantly in Q1 FY26 with an expanding gross margin and disciplined cost management.

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Fundraise plans

Yes
  • Currently, there are no immediate plans to raise capital for the Gaming business as it is funded by its own operations.
  • Earlier intentions to raise money in the U.S. for Gaming have been complicated by tax and revenue structure considerations.
  • Fundraising, if needed, would most likely occur through OnMobile Global Limited in India rather than the U.S. subsidiary.
  • A potential Qualified Institutional Placement (QIP) to finance acquisitions remains a possibility within the next 12 to 18 months, contingent on finding suitable profitable companies with synergies.
  • Debt financing is challenging due to the company's presence in multiple countries with complex regulations, so equity is preferred for any capital raises.
  • The company is focused on cash generation and monetization of assets like its Chingari investment before considering significant fundraising.

Order book

  • The transcript does not explicitly mention the current or expected order book or pending orders in exact figures.
  • However, Bikram Sherawat highlighted building a sales pipeline providing confidence for the coming year, indicating a healthy funnel of potential deals.
  • New greenfield deployments and a 5-year license deal with a Middle East operator (Buzzmo) are notable contract wins.
  • Several large contracts are in the pipeline, particularly in Mobile Entertainment and Gaming.
  • Discussions ongoing for expanding footprint with Vodafone (e.g., tones business and gaming services) suggest potential new orders.
  • The management’s focus remains on securing multi-year recurring revenue streams through licensing and growing the order book prudently.
  • Emphasis on quality and profitability over speed means order intake might be gradual but focused on sustainable growth.

Capex plans

Yes
  • The company has stopped capitalizing gaming development costs this year; all development expenses are now expensed in the P&L, indicating no major current CapEx on gaming infrastructure.
  • Focus is on profitable growth and cash flow generation rather than heavy capital expenditures.
  • No planned venture capital-style startup investments; M&A strategy focuses on acquiring established, profitable companies with synergies rather than startups.
  • QIP (Qualified Institutional Placement) is on hold but remains a potential means to raise equity capital for future acquisitions or CapEx.
  • Existing assets like the Chingari investment (INR 60 crores) are targeted for monetization to boost cash.
  • Overall, the emphasis is on disciplined capital allocation with potential future strategic acquisitions funded through equity, not debt.

How does OnMobile Global Ltd rank vs peers in Media?

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1OnMobile Global Ltd
Rev 3Mar 3

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