OnMobile Global Ltd
Q3 FY23 Earnings Call Analysis
Media
fundraise: No informationcapex: Yesrevenue: Category 3margin: Category 3orderbook: Yes
π°fundraise
Any current/future new fundraising through debt or equity?
- No immediate plans for new fundraising through equity or debt were indicated in the call.
- On the Chingari investment, Sanjay Baweja mentioned they are looking to raise more funds but do not expect this in the next 1-2 quarters, given the subdued market conditions.
- The company currently has sufficient cash resources and facilities to support growth in Challenges Arena and ONMO segments.
- Cash position has improved and is expected to remain stable while supporting ongoing marketing and R&D investments.
- No explicit mention of new equity or debt fundraising for OnMobile itself in the near term.
ποΈcapex
Any current/future capex/capital investment/strategic investment?
- OnMobile Global is currently in an investment phase, particularly investing in marketing to drive growth in new geographies and with new operators.
- Marketing investment is significant in the initial period after launching with new operators to ramp up user acquisition.
- The company continues to invest in R&D from a product development angle.
- Investments are expected to stabilize as customer bases mature, leading to better profitability and cash generation.
- No specific large capital expenditure (capex) announcements were made, but ongoing investments in marketing and R&D are highlighted as strategic priorities.
- Cash balance has improved and is expected to remain stable, supporting continued investment in growth without pressing cash constraints.
- Chingari investment: No immediate monetization plans; awaiting potential equity rounds by Chingari before any realization.
Overall, the focus is on marketing and R&D investments to scale gaming and mobile entertainment businesses rather than heavy capex.
πrevenue
Future growth expectations in sales/revenue/volumes?
- The company expects rapid growth in mobile gaming revenues in coming quarters, driven by onboarding new customers and scaling existing ones.
- They aim to grow from 75 live gaming customers in Q2 FYβ24 to 100+ in Q3 and ultimately 200 operators within a year.
- Mobile gaming subscriber base is targeted to reach about 5.2 million by Q3 FYβ24, up from 4.47 million in Q2.
- Gaming revenues are anticipated to contribute around 25% of total revenues by FYβ24 and FYβ25, up from 12-13%.
- Europe and Tier 1 markets, with higher ARPUs, are key growth areas, with 5-7 European customers expected live in Q3 FYβ24.
- Despite temporary impacts like Vodafone Ideaβs business model change, base revenue for growth is established, with future quarters expected to see strong revenue ramp-up.
- Marketing investments are heavy short-term but expected to stabilize, leading to higher profitability and EBITDA margins moving forward.
πmargin
Future growth expectations in earnings/operating earnings/profits/EPS?
- EBITDA margin is expected to improve from the current 9%, with the old business stabilizing around 18% margin and gaming business targeting 25%+ EBITDA margin once stabilized.
- Gaming EBITDA is projected to exceed 30% after stabilization, driving overall profitability growth.
- Marketing costs will be high temporarily due to new customer launches but will normalize, supporting margin recovery and improvement.
- Revenue growth is expected from rapid ramp-up of new gaming customers; 123 contract confirmations with 83 live as of Q2, targeting 100+ live customers in Q3 (33% growth).
- EPS improved in H1 FY'24 to INR 1.7 vs INR 0.4 YoY, indicating growing profitability; further EPS growth is anticipated as revenues and margins improve.
- COVID-like volatility may persist short term, but medium-term organic growth and cost optimization will drive earnings expansion.
- Cash generation is stable with reinvestment into product marketing and R&D supporting future earnings growth.
πorderbook
Current/ Expected Orderbook/ Pending Orders?
- OnMobile has a strong pipeline with 123 contract confirmations as of Q2 FY24.
- Out of these, 83 customers are already live.
- The company aims to go live with 100-plus customers by Q3 FY24, representing a 33% growth.
- The target is to sign and be live with around 200 operators within the next 4 to 6 quarters.
- This expansion will significantly reduce customer concentration risk.
- The company is making rapid progress in Europe, expecting 5 to 7 European customers to go live in Q3 FY24.
- Overall, the momentum continues with a healthy pipeline and new clients expected to go live in upcoming quarters, supporting rapid growth in gaming revenue.
