OnMobile Global Ltd Q3 FY25 Results & Concall Highlights: Revenue, Margins & Order Book
Published 28 May 2026 | Media | Market Cap: ₹778 Cr
Gaming revenues are expected to grow substantially, with a target to double subscription revenues to $2 million per month within 12 to 18 months, equating to approximately $24 million annually. Gaming revenues have grown 120% YoY, driving strong overall revenue growth (26.3% QoQ, 36.2% YoY) with Q3 revenue at INR 167 crores.
From OnMobile Global Ltd's Q3 FY25 earnings-call transcript · updated 23 Aug 2026.
Price
₹57
Market Cap
₹778 Cr
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OnMobile Global Ltd — Quarterly revenue & net profit
Reported quarterly figures (₹ Cr). Latest: revenue ₹128 Cr, net profit ₹-37 Cr.
Full financials →📊 Revenue & Sales Performance
- →Gaming revenues are expected to grow substantially, with a target to double subscription revenues to $2 million per month within 12 to 18 months, equating to approximately $24 million annually.
- →Quarterly subscription revenue growth in Gaming is maintained between 15% to 20%.
- →The company plans continued expansion of Gaming platform revenues, driven by new customer acquisition linked to infrastructure deployment, funded via a targeted $15 million QIP for CAPEX.
- →Legacy mobile entertainment revenues are stabilizing, with efforts to launch premium services and bundles, particularly in Europe and India.
- →Overall revenue growth reported a strong 26.3% quarter-on-quarter and 36.2% year-on-year in Q3 FY25, mainly driven by the Gaming vertical.
- →The goal is to achieve positive cash flow and PAT profitability in the near future, with Gaming EBITDA margins targeted at around 25% at optimum scale.
📈 Profitability & Margins
- →Gaming revenues have grown 120% YoY, driving strong overall revenue growth (26.3% QoQ, 36.2% YoY) with Q3 revenue at INR 167 crores.
- →Gross margin stable at 44.6%; EBITDA up 4x to INR 8.1 crores in Q3; net loss reduced to INR 5.2 crores, showing trajectory towards profitability.
- →Target to double subscription revenues (Challenge Arena and ONMO) to $2 million/month (~INR 160 crores/year) within 5 quarters.
- →Expect cash flow positive on a monthly basis within 12 months with $15 million CAPEX planned to deploy scalable gaming platform infrastructure that drives revenues.
- →Gaming EBITDA margin target around 25% when business scales optimally.
- →Cost rationalization (including severance for international employees) expected to reduce employee benefit expenses further from current 18%.
- →Aim to be PAT breakeven in ~18 months, contingent on execution and investment deployment.
- →Ongoing QIP fundraise (~$15 million) to complete by March 2025 to support expansion.
🏗️ Capital Expenditure Plans
- →The company plans a $15 million capital expenditure (CAPEX) primarily to deploy GPU servers in data centers to support AI and Gaming companies via the DeOSphere technology platform.
- →This $15 million investment is targeted for March 2025 to be ready for new customers who require specialized servers.
- →Each new customer necessitates additional CAPEX for server deployment, implying ongoing capital needs beyond the initial $15 million.
- →The company aims to establish strong leasing arrangements for CAPEX to ensure positive cash flow and avoid cash depletion.
- →Beyond the $15 million, further investments are anticipated as they develop new subscription services, separate from existing Gaming products CA and ONMO, involving substantial license and service development costs.
- →The company is actively pursuing funding through QIP expected to close around March 2025 to finance these investments.
- →Future quarters will see deployment of more CAPEX in line with customer growth and new product launches.
💰 Fundraising & Capital Structure
- →OnMobile Global Limited is planning a Qualified Institutional Placement (QIP) with a target to close by the end of February and complete legal documentation by the first week of March 2025.
- →The QIP aims to raise $15 million primarily for deploying servers and infrastructure necessary for the Gaming platform business.
- →The company expects to complete the QIP and receive the funds by March 2025.
- →Additional investments beyond the current $15 million may be required as new customers come onboard, each requiring further CAPEX for GPUs and servers.
- →Management emphasized the importance of securing leasing plans to optimize cash flows from CAPEX rather than depleting cash reserves.
- →No explicit mention of new debt fundraising was made; focus remains on the equity raise via QIP.
📋 Order Book & Pipeline
Key Metrics
Frequently Asked Questions
What were OnMobile Global Ltd Q3 FY25 results?
Gaming revenues are expected to grow substantially, with a target to double subscription revenues to $2 million per month within 12 to 18 months, equating to approximately $24 million annually. Gaming revenues have grown 120% YoY, driving strong overall revenue growth (26.3% QoQ, 36.2% YoY) with Q3 revenue at INR 167 crores.
What is OnMobile Global Ltd share price analysis?
OnMobile Global Ltd currently shows a neutral. The stock trades at a P/E of N/A with a market cap of ₹778 Cr. Investors should review the full earnings analysis for detailed insights.
Is OnMobile Global Ltd planning capital expenditure?
The company plans a $15 million capital expenditure (CAPEX) primarily to deploy GPU servers in data centers to support AI and Gaming companies via the DeOSphere technology platform.
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This analysis is AI-generated based on publicly available earnings data and concall transcripts. This is not investment advice. Please consult a SEBI-registered advisor before making investment decisions.
